Ainz Ooal Gown Personality: A Selfish and Paranoid Overlord

Updated: Monday, December 22, 2025
Ainz Ooal Gown
MBTI
INTJ
Enneagram
5w6
Alignment
Lawful Neutral
Ainz Ooal Gown, formerly known as Momonga, is the guildmaster of Ainz Ooal Gown, a powerful guild of players in the online game YGGDRASIL, and the overlord of the Great Tomb of Nazarick, a dungeon filled with loyal NPCs.

Ainz Ooal Gown's Personality

Ainz Ooal Gown is a selfish, paranoid, and manipulative person who only cares about himself and his guild. He is ruthless, cold, and pragmatic, willing to kill anyone who opposes him or threatens his interests. He is also arrogant, prideful, and ambitious, aiming to become the supreme ruler of the new world and make his guild name eternal. He is not above using deception, intimidation, and violence to achieve his goals.
Ainz Ooal Gown was originally a human named Suzuki Satoru, a salaryman who lived a lonely and mundane life in a dystopian society. He found solace and joy in playing YGGDRASIL, where he made friends and formed the guild Ainz Ooal Gown with other players who shared his passion for role-playing as heteromorphic races. He was deeply attached to his guild and the NPCs he and his friends created, and considered them as his family.
However, as time passed, most of his guild members left the game due to various reasons, leaving him as the only active player. He felt abandoned and betrayed by his friends, and became bitter and resentful. He also became obsessed with preserving the legacy of his guild and the memories of his friends, and refused to let anyone touch or harm his guild base and NPCs.
When he was transported to the new world, he was transformed into an undead overlord, a skeletal being with no emotions. He also inherited the personality and alignment of his character, which was extremely evil and negative. He lost most of his human emotions and morals, and became more detached and indifferent to the suffering of others. He also became more cautious and suspicious, fearing that there might be other players or enemies who could pose a threat to him or his guild.
Despite his change, he still retained some of his human traits and memories, such as his curiosity, intelligence, and loyalty. He also still cared for his NPCs, who became alive and sentient in the new world, and treated them as his children. He tried to act as a wise and benevolent leader for them, and to fulfill their wishes and expectations. He also sought to find his former guild members, hoping that they might have been transported to the new world as well. He also occasionally felt guilt and remorse for his actions, but quickly suppressed them with his undead nature.

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